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- Hello everyone, Doug!
-
-
- <Unfortunately, a 68882 is too slow to assist BM's 3D engine - the
- <rediculously high 80/96-bit accuracy would be completely wasted and it
- <would never keep up with the DSP for fixed-point and integer
- <calculations.
-
- To bad:-(
- To follow up Magnus question, what is the fpu usefull for really??
- I know some raytracing programs uses it and therefore I thought it
- was good in 3d calculation....
- Anyway Magnus was asking too about the blitter if it was to be used
- in BM, is it? It sure could help moving sprite data, but didn┤t you
- write before that the characters should be handled as transparent
- walls?? If thats the case, wouldn┤t BM slow down alot when there is
- alot of characters on the screen?? Since the sprites/characters is
- faked 3d is it not possible to use the blitter for them??
-
- Well anyway, BM will surely be the best example for others to
- follow...
-
- Cheers,
-
- Sebbe Gustin
-
-